Nephilim is a fairly new game from Chaosium. It is
a game of occultism, concerning virtually immortal magical entities.
There are strong elements of spirituality and conspiracies all through
the game.
Judy and I were responsible for proof-reading the rules which were
published in 1994. Time constraints meant that many of the changes which
should have been made were not included, but we are proud to have been
part of the process none-the-less.
Judy drafted the scenario which eventually became Temple of the
Ancients, and I wrote the final manuscript. Mark Morrison helped
to create the characters and Simulacra which are provided. The whole
scenario was intended for use at the GenCon release of the game, but was
later placed in the Gamemasters' Veil, where I think it
makes a good introduction to many of the elements of the game.
My personal involvement in Nephilim includes:
- The Nephilim Mailing List
FAQ
- A work still embarrassingly in-progress. It will hopefully cover
some of
the most frequent, and most difficult questions tackled on the mailing list.
- Romeny
- Rules for Gypsy Nephilim, including the traditions of the
Irish Tinkers, and the legends of woodland faeries in that area. Included
are rules for Folk Magic, a wild, natural alternative to the
established occult traditions of the West and East. Also covered are
certain phenomena, including lycanthropes. Hopefully this material will
see print in a future Nephilim supplement.
- An Advanced Past Lives System
- I am working on a system that more fully develops the Past Lives, on
the theory that if you are already spending that amount of time you might
as well get a clear picture of each of your incarnations.
- Development of Temple of the Ancients
- What is going on in England? What is the next step?
- Other scenario material
- There are plenty of Nephilim scenarios which remain to be
written. I plan to write some of them.
- The Future
- I have concrete ideas for a future development of the
Nephilim idea, which hopefully amounts to more than simply
marrying it with science-fiction.
- The Past
- The Sixties? Further in the past? There are a number of eras which
bear close examination, and the idea of a campaign which spans the
centuries beckons...
Back to Liam Routt
Version August 7, 1995 /
Liam Routt
/ repulse@zikzak.net